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 UnderWorld - Tips

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Birr Sorc




Posts : 25
Join date : 2008-06-22
Age : 32
Location : Villa Hills, Kentucky

UnderWorld - Tips Empty
PostSubject: UnderWorld - Tips   UnderWorld - Tips EmptyJuly 31st 2008, 10:45 pm

Tips

The Underworld is one of the hardest places in Guild Wars, so make sure your team is well prepared. Here are some tips and info that will hopefully make your visit a much longer one:

* NEVER take a quest without discussing with your ENTIRE team first. This is one of the biggest mistakes commonly to happen in a UW run, since it only takes one person to screw up the whole team.

* It is wise to make sure everyone on your team has some sort of voice chat. This will aid your party greatly in situations that require consultation with your entire team quickly. Even if a player doesn't have a mic they should still download one of these voice programs so they can hear the rest of the team.

* Converse with your team on what skills to bring BEFORE you leave for The Underworld. Having two team members with similar skills instead of having two separate builds will most likely hurt your team more than help it.

* It is a wise idea to stock up on Phantom Keys before entering The Underworld. Many people consider the keys worth more than the actual loot that comes from these chests, so you might be able to buy them from players at a much cheaper price and you may decide that you don't want to buy any keys at all. There are usually around 5 chests in the Underworld. The locations of the chests will sometimes vary. Sometimes two chests will spawn in a single section, other times none will.

* In the Underworld, Rangers can charm the Black Widow after completing any of the quests given by a Reaper (except the Reaper of the Labyrinth). The spider will spawn near the Reaper after a person in your party has accepted the reward.

* If you're not too concerned with experience you should save all quest rewards in the case that you get a Death Penalty, due to the fact that rewards will remove your DP. The down side to this is if you die and cannot be resurrected you will lose any possibility of collecting your rewards.

* If one of your party has taken the Restoring Grenth's Monuments quest and have cleared the Terrorweb Dryders from a statue, you will be able to teleport to and from that statue to any other statue in The Underworld which you have cleared of Terrorweb Dryders. You can use this to your advantage by teleporting behind enemies or cutting down the amount of walking to an area you already cleared but want to venture to again for whatever reason.

* If the majority of your party members have died and their bodies are in an area with huge numbers of enemies, you can use teleportation to take all the party members in your group (including the dead ones) to the location you requested. Note that teleporting will not bring dead allies back to life, it will just make it easier to resurrect them since their bodies will spawn in a location that you have previously cleared.
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