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 May Game Updates

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Jade Xyla
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Jade Xyla


Posts : 103
Join date : 2008-04-26
Age : 51
Location : Troy, Ohio

May Game Updates Empty
PostSubject: May Game Updates   May Game Updates EmptyMay 17th 2008, 11:27 am

Guild Wars Game Update Notes


Update - Tuesday May 13

Bug Fixes
Fixed an exploit.


Update - Thursday May 8

Bug Fixes
Fixed a crash bug.

Miscellaneous
Corrected an issue with the Guild Wars updater. When you restart Guild Wars, the gray splash screen may appear an extra time. This is normal and will not recur after the update is applied.


Update - Thursday May 8

Updated Zaishen Rewards

Added the new Zaishen title track, which can be displayed in the Hall of Monuments. Each rank in the Zaishen title track unlocks a new emote. To display the emote, enter /Zaishen or /Zrank once rank 1 or higher has been unlocked on the account.
Added new monthly tonics to the Zaishen Chest. These new tonics will alternate each month.

For more information on the additions to the Zaishen rewards, please visit: http://www.guildwars.com/competitive/tournament2008/zaishenrewards/

Automated Tournaments
Updated Automated Tournament map rotations.
Increased the number of tournament reward points awarded for Monthly Automated Tournaments to 4,500 for GvG, and 1,500 for 1v1.

Bug Fixes
Fixed a bug that caused an infrequent crash when a Signet of Capture was used.
Fixed a bug that caused Heroes to not use spells on allies under the effects of Spell Breaker, Shadow Form, and Obsidian Armor.
Fixed a bug that caused Assassin Heroes to occasionally attempt to use dagger skills when they did not yet meet the combo requirements.
Fixed a bug that sometimes caused the Refined Jelly art to appear as white and become unstackable with other items of the same name.

Miscellaneous
The Xunlai Tournament House NPC now offers prizes for the April tournament and can be found in the Great Temple of Balthazar, Lion's Arch, Kaineng Center, and Kamadan.
Improved Hero AI for using the Necromancer skill Feast for the Dead.
Improved Hero AI for using the Necromancer skill Taste of Death.
Improved Hero AI for using the Monk skill Dwayna's Sorrow.
Updated buff effects from Ritualist spirits to show the time remaining on the buff.
Altered the text color for the Everlasting Tonics to green to better distinguish them from other drops found in the Zaishen Chest.
Altered the icon colors for Beetle Juice Tonic, Transmogrifier Tonic, and Yuletide Tonic to prepare for new tonics to be added in the next year.


Update - Tuesday May 6

Bug Fixes
Closed an exploit that allowed some players to exceed allowed party size limits.


Update - Thursday May 1

Guild vs. Guild

The Guild Battle rules which were altered in a previous update will remain in place including:
Number of archers on Burning and Druid's Isle.
NPC positioning on Warrior's Isle.
Wards will continue to not protect Guild Battle NPCs.
Certain Ritualist skills will continue to not affect or protect Guild Battle NPCs.

Skill Updates

Reverted temporary tournament changes to skills:


Assassin
Assassin's Remedy: reverted Energy cost back to 5.

Mesmer
Hex Breaker: reverted skill type back to skill.
Fragility: reverted Energy cost back to 10.
Fevered Dreams: reverted recharge back to 10 seconds.
Chaos Storm: reverted Energy cost back to 15.
Energy Surge: reverted Energy drained to 3..8; reverted damage per Energy to 12.
Energy Burn: reverted Energy drained to 3..8; reverted damage per Energy to 12.

Elementalist:
Blinding Surge: reverted recharge back to 4 seconds; reverted Blindness duration back to 3..8 seconds.
Ward Against Melee: reverted duration back to 5..20 seconds.
Lightning Orb: reverted skill back to applying Cracked Armor.
Glyph of Concentration: reverted number of spells affected back to 2.
Shockwave: reverted casting time back to .75 seconds.

Monk:
Aegis: reverted Energy cost back to 10.

Warrior:
Disarm: reverted time that attack skills are disabled back to 0..5 seconds; reverted recharge back to 12.

Ritualist:
Flesh of My Flesh: reverted recharge back to 0 seconds.
Death Pact Signet: reverted activation time back to 3 seconds.
Ancestors' Rage: reverted casting time back to .25 seconds.
Splinter Weapon: reverted recharge back to 5 seconds.

Dervish:
Mystic Sweep: reverted activation time back to .75 seconds.
Eremite's Attack: reverted activation time back to .75 seconds.

Paragon:
Song of Restoration: reverted recharge back to 20 seconds.
Ballad of Restoration: reverted recharge back to 20 seconds.
Harrier's Toss: reverted activation time back to .5 seconds.

Bug Fixes
Fixed a bug that caused interrupted attack skills to occasionally deal damage.
Fixed a bug with skills that convert damage from one type to another, such as Stone Striker and Greater Conflagration. The converted damage was working incorrectly with armor bonuses and penalties.
Fixed a bug that allowed characters to occasionally Shadow Step while carrying a flag.
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